Description
WANTED is a 2009 third-person action-adventure video game developed by GRIN and published by Warner Bros. Interactive Entertainment. It is based on the 2008 film of the same name, which itself was adapted from the limited comic book series by Mark Millar and J.G. Jones. The game was released for Microsoft Windows, PlayStation 3, and Xbox 360. The narrative follows Wesley Gibson, a low-level office worker who discovers he is the son of a legendary assassin from a secret fraternity known as The Fraternity. The story diverges from the film’s plot, incorporating original characters and scenarios while retaining the core premise of a hidden organization that manipulates global events through targeted killings. The game is set in a contemporary urban environment, primarily across Chicago and other unspecified locations. A central mechanic is the ability to curve bullets in flight, a signature skill of The Fraternity. The game features a linear, level-based structure with a focus on cinematic set pieces and slow-motion combat sequences. The visual style employs a dark, gritty aesthetic with a heavy use of bloom lighting and desaturated colors. The soundtrack includes licensed tracks from bands such as Nine Inch Nails and The Prodigy. The game received mixed critical reception, with praise for its bullet-curving mechanic and visual effects but criticism for its short length and repetitive gameplay.
Instructions
The player controls Wesley Gibson from a third-person perspective. The primary control scheme uses the left analog stick for movement and the right analog stick for camera control. The player can aim a firearm using the left trigger, which enters an over-the-shoulder aiming mode. The right trigger fires the equipped weapon. The central gameplay mechanic, bullet curving, is activated by holding the left trigger to aim and then pressing the right bumper. This action slows time and displays a trajectory line from the weapon’s barrel. The player then moves the right analog stick to bend the bullet’s path around obstacles or toward multiple targets. Releasing the right bumper fires the curved shot. The player can also perform a "dive" maneuver by pressing the left bumper, which launches the character into a slow-motion airborne state, allowing for further bullet curving while evading enemy fire. The player has a health bar that regenerates when not taking damage. Ammunition is replenished by picking up weapons from fallen enemies or designated caches. The game uses a cover system; the player can press a button to snap to nearby walls or objects, peeking out to shoot. Melee attacks are performed with a dedicated button, often used to finish stunned enemies. The player can switch between two carried weapons using the directional pad. The game includes quick-time events during certain cutscenes and boss encounters, requiring the player to press displayed buttons within a time limit to progress.
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