Tidydeck: Sort Puzzle

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Description
Tidydeck: Sort Puzzle is a digital puzzle game developed for mobile platforms. The game presents players with a disordered collection of cards, each bearing a distinct symbol, color, or numeric value. The primary objective is to organize these cards into a single, fully sorted deck. The game operates on a single-screen interface where cards are initially scattered across a playing field. The core mechanic involves selecting and moving cards to designated sorting zones, typically represented as slots or piles. The game imposes a constraint on the number of available sorting zones, requiring strategic planning to avoid deadlock. A level is considered complete when all cards are arranged in ascending or descending order, or grouped by suit or color, depending on the specific puzzle configuration. The game features a progression system with increasingly complex layouts, introducing more cards and fewer sorting zones as the player advances. No time limits or scoring multipliers are present; the sole metric of success is the completion of the sort. The game provides an undo function and a shuffle option to resolve unsolvable states. Tidydeck: Sort Puzzle is categorized as a logic and organization puzzle, emphasizing spatial reasoning and sequential planning.

Instructions
Gameplay and controls are executed entirely through touch or pointer input. The player interacts with the game by tapping on a card to select it. A selected card is visually highlighted. The player then taps on an empty sorting zone or a pile of cards to place the selected card. Cards can only be placed on top of a pile if the card's value or suit matches a predefined rule, such as being one rank higher or lower, or of the same color. The game interface displays the number of available sorting zones, typically three to five, at the top or bottom of the screen. A main deck area holds the unsorted cards. The player may also tap on the main deck to draw a new card into the playing field if space permits. The undo button, usually represented by an arrow icon, reverses the last move. The shuffle button randomizes the remaining unsorted cards. The game provides no tutorial beyond a brief initial demonstration. The player must deduce the sorting rules for each level through trial and error. The game ends when all cards are placed in a single, correctly ordered pile, or when no further moves are possible, resulting in a loss condition that requires restarting the level.


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Puzzle

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