Description
Spaceflight Simulator is a physics-based sandbox video game developed by Stefano Moratto and published by Moratto Games. The game was initially released for mobile platforms in 2017, with a subsequent Windows version launched on Steam in 2021. It simulates the construction and operation of spacecraft within a simplified two-dimensional solar system. The game’s physics engine models realistic orbital mechanics, including gravitational forces from celestial bodies such as the Sun, Earth, Moon, Mars, and Venus. Players are not constrained by a narrative or campaign; instead, the game provides a freeform environment for designing rockets, launching them, and performing maneuvers such as orbital insertion, docking, and interplanetary travel. The visual style is minimalist, featuring a dark space background with pixel-art textures for planets and components. The game includes a blueprint-style building interface where parts such as fuel tanks, engines, parachutes, and command modules are assembled on a grid. A notable feature is the absence of in-game purchases or advertisements in the paid version, with all parts and planets accessible from the start. The game supports modding, allowing players to import custom parts and textures. It has received positive reception for its educational value in demonstrating orbital mechanics and its accessibility to players without prior aerospace knowledge.
Instructions
Gameplay and controls are centered on two primary phases: construction and flight. In the construction phase, players select parts from a vertical menu and place them onto a build grid. Parts snap to grid points, and the player must ensure structural stability and sufficient thrust-to-weight ratio for launch. Controls for construction involve tapping or clicking to select a part, then dragging it to the desired position. Rotation of parts is achieved via a dedicated button or key. The flight phase begins after launch. On mobile devices, a virtual joystick on the left side of the screen controls throttle, while a separate button activates staging. On PC, the keyboard is used: the W, A, S, D keys control pitch and yaw, the Shift and Control keys adjust throttle, and the Spacebar triggers staging. The game displays a heads-up display showing altitude, velocity, fuel levels, and orbital parameters. Players can switch between a map view and the main camera view. The map view shows the trajectory of the spacecraft relative to planets, allowing for planning of burns and intercepts. Time acceleration is available via buttons or keys, enabling faster simulation of long-duration flights. Docking requires precise alignment of velocity and position vectors, controlled through the same flight controls. The game does not include a tutorial; all mechanics are learned through experimentation or external guides.
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