Description
Flying Sahur is a 1987 side-scrolling action game developed and published by the Japanese company Nihon Bussan for the Nintendo Entertainment System. The game is set in a fictionalized version of the Middle East during the medieval period. The player controls a young warrior named Sahur, who rides a flying carpet to rescue a princess kidnapped by an evil sorcerer. The narrative is presented through brief intermission screens between levels. The game world consists of eight distinct stages, each featuring a unique environmental theme such as deserts, caves, and castles. The visual design employs a limited color palette typical of the era, with sprite-based graphics depicting Sahur, enemies, and obstacles. The soundtrack consists of a single looping melody that changes tempo and instrumentation per stage. The game was released exclusively in Japan and North America, receiving moderate commercial success. Critical reception at the time noted its straightforward gameplay and lack of save or password features, requiring players to complete the game in a single session.
Instructions
The player controls Sahur’s flying carpet using the directional pad. The carpet moves in eight directions across a fixed horizontal scrolling plane. The primary action is performed with the A button, which fires a projectile weapon. The projectile is a small energy bolt that travels in a straight line. The B button activates a secondary weapon, a limited-use bomb that clears all on-screen enemies. The player can collect power-up items dropped by defeated enemies. These items include a speed boost for the carpet, a spread shot that fires three projectiles, and a temporary shield that blocks one hit. The player has a health bar represented by three hearts. Contact with an enemy or enemy projectile reduces health by one heart. Losing all hearts results in a game over, returning the player to the beginning of the current stage. The game features no continues. The objective of each stage is to reach the end point, marked by a glowing portal. The final stage requires the player to defeat the sorcerer in a boss battle. The boss has a pattern of teleporting and firing homing projectiles. Defeating the sorcerer triggers the ending sequence.
Categories
Arcade
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