Billiard Challenge

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Description
Billiard Challenge is a digital simulation of cue sports, primarily focusing on the game of eight-ball pool. The software models a standard rectangular billiard table with six pockets, fifteen object balls numbered one through fifteen, and a cue ball. The objective is to pocket all balls of a designated group (solids or stripes) before legally pocketing the eight ball. The game is rendered in a two-dimensional top-down perspective with a fixed camera angle. Physics calculations govern ball movement, collision response, and friction, simulating realistic ball-to-ball and ball-to-cushion interactions. The application includes a single-player mode against an artificial intelligence opponent and a local two-player mode. A scoring system tracks games won and lost. The interface presents a clean, uncluttered view of the table with minimal on-screen elements.

Instructions
Gameplay and controls are executed entirely through a mouse or a touchscreen interface. The player aims the cue stick by moving the cursor over the table. A dotted line extends from the cue ball to indicate the trajectory of the shot. The player adjusts the shot power by clicking and holding the left mouse button or touching and holding the screen. A power meter, typically a bar or a gauge, appears and fills as the button is held. Releasing the button executes the shot with the accumulated force. The cue ball can be repositioned after a foul or at the start of a turn by clicking and dragging the cue ball to a desired location within the designated area behind the head string. The game automatically enforces standard eight-ball rules, including fouls for pocketing the cue ball, failing to hit a legal object ball, or pocketing the eight ball prematurely. A turn ends when a player commits a foul or fails to pocket one of their designated balls. The artificial intelligence opponent calculates shot angles and power based on the current table layout. The game provides no manual aiming assistance or spin control; all shot precision is determined by the player's cursor placement and power management.


Categories

Pool

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