Description
pyramid, climbing terrace by terrace from the base edge to the golden
summit — the maze wraps all four faces, so solving it and climbing it
are the same act.
A red chaser hunts you through the same open corridors you use. It
paths as freely as you do, and catching you sends you back down the
mountain. Gold coins are scattered across all four sides, most of them
off the safe route, so every detour is a gamble.
25 hand-tuned pyramids, an overview map, a daily challenge, and four
hand-lit looks that run from desert sunrise to starlit night — three
of them unlocked by exploring, alongside ten cosmetic rewards that
never expire. Pull the camera back at any moment and the whole pyramid
frames itself.
Not in the mood for a chase? The comfort settings are free and always
available: slow the chaser, keep your progress when caught, or switch
the chase off entirely and just climb.
Instructions
Enter at the green START in the middle of a base edge and work inward
and upward to the golden SUMMIT at the centre. Reach it to clear the
level — you're carried straight into the next one.
MOVE
Arrow keys or WASD, or the orange arrows at the bottom left on touch.
Movement is relative to the screen, and holds the direction you
pressed until you release.
CAMERA
Drag the maze to turn it, or tap the two curved buttons at the bottom
right to snap 45° at a time — handy for lining up square with a
corridor. Q and E do the same on a keyboard. Pinch or scroll to zoom,
or press + and −. Right-drag with a mouse, or drag with two fingers,
to lean the view off the ball and peek around a corner; it springs
back as soon as you move. Zoom right out and the view re-aims itself
to frame the whole pyramid. The view never turns on its own.
MAP
Press M or tap the map icon for an overview showing you, the chaser,
the summit and any coins still out there. The game pauses while it's
open. Esc closes it. The route isn't on it — that's what Hint is for.
HINT
Opens that same map with the full route drawn on it, then leaves the
route glowing on the floor for a few seconds after you close it. Where
the platform supports it this is paid for by watching a short rewarded
video, and the button says so before you press it.
THE CHASER
A red ball hunts you through every corridor you can use, and gets
quicker as the levels climb. Catching you sends you back to the start
of the level.
COINS AND REWARDS
Roll into a coin or tap it to collect. Coins unlock ten cosmetic
rewards — ball colours, trails, an aura ring, extra themes — earned
purely by exploring. They never expire, and nothing you do can take
one away.
COMFORT — free, always available
Zen switches the chaser off completely so you can explore at your own
pace; times aren't recorded while it's on. Gentle keeps the chaser but
slows it by about a third. Checkpoint restarts you at the highest
terrace you reached instead of all the way back at the base. Turn any
of them on or off whenever you like — there's nothing to earn first.
OTHER CONTROLS
Menu (☰) holds levels, saves, themes and settings. Daily takes you to
today's featured level. Restart puts the ball back at the start of the
current level; it asks first, and your coins and unlocked levels are
untouched.
Comments
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